![]() ![]() It's also still an early access game, so the focus is probably more on finishing the game's content. That's sort of an extreme example, but MTAS is in the same general boat of having a lot of stuff going on in the background at all times. If they coded it in a different language it would perform a lot better, but it would be a lot harder for them to make changes later if they want to tweak this or that behavior. In large part because a lot of the logic for individual planets is handled in Lua. Take a look at a game like Stellaris and how it will slow down the longer you play. I've done just enough programming to know that sort of thing is hard, and ultimately there's only so much you can do to optimize it. Especially when you do something that triggers a large cascade of relationship status updates, it can take a second or two to run through all that even on the fastest CPU, and that can also force the GPU to wait for fresh data causing a dip in FPS. Granted the OP has a pretty top end CPU as well, but there are a lot of little calculations that need to be done on a pretty continual basis with a game like MTAS. ![]() A game like MTAS is more CPU bound than GPU. You're getting at least 60fps, which is already more than a LOT of games, so what exactly is the problem? The odd thing is, is that the guy has literally the most powerful graphics card available to the public and he still dips to ~60 FPS. ![]() Originally posted by Aerogems:Not sure what your problem is exactly. ![]()
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